﻿using LoD.Contracts;
using Microsoft.Xna.Framework;
namespace LoD.WPClient {
    public class GameSettings {
        public bool PlayMusic { get; set; }
        public bool PlayEffects { get; set; }
        public bool PlayVoice { get; set; }
        public bool HasMicrophone { get; set; }
        public Color SpeechColor { get; set; }
        public Color EmoteColor { get; set; }
        public RPGLanguage PrefferedLanguage { get; set; }
    }
}